Houdini Rendering auf Multi GPU Servern mit maximaler Leistung!
GPU Rendering Server

Houdini Rendering

4.95   based on 1674 bookings.

Short-term long-therm
Maximum Performance & Reliability

This is how performance works!

Super fast Setup

All machines come pre-installed with the appropriate software packages and are set up exactly according to your wishes after booking.

Premium Hardware

The top class of rendering GPUs: Nvidia - RTX 4090 - 12 units in total. Accompanied by a dual heart from AMD, each with 64 cores. All this nestled in a sea of hefty RAM! This is how performance truly shines!

Highly secure environment

Lean back and relax while our GPU powerhouses do the work - and of course, in an ideally suited environment for it. Our rendering GPU powerhouses are located in Norway, inside a massive mine, permanently cool.

Fast Support

Yes, and of course in German, and English. No matter what customization you need, we're here to support you and make your project great too!
SideFX Software

Houdini

Houdini is a powerful 3D graphics software that specializes in procedural modeling, animation, effects, and simulations.

Developed by SideFX Software, Houdini is distinguished by its unique node-based workflow, which allows users to create and control complex scenes by building networks of interconnected nodes.

**Procedural Modeling and Animation:**
Houdini is renowned for its procedural approach to modeling and animation. This enables users to create, modify, and animate complex scenes by relying on procedural workflows.

**Dynamics and Particle Simulation:**
Houdini excels in simulating physical phenomena such as fluids, smoke, fire, and particles. Its powerful dynamic features make it a preferred choice for VFX artists and simulation specialists.

**Node-based Networks:**
Houdini utilizes node-based networks, enabling users to create and control complex VFX workflows. This offers high flexibility and control over the entire production process.

**VEX and Python Scripting:**
Houdini supports VEX (VEXpression) and Python scripting, providing advanced users with the ability to implement custom functions and automation.

**Game Development Tools:**
Houdini features specialized tools for game development, including automatic LOD generation, UV unfolding, and integration with game engines like Unreal Engine and Unity.

**Mantra Renderer:**
Houdini comes with the powerful Mantra renderer, offering advanced rendering capabilities for high-quality and realistic results.

**Integration with Other Software Applications:**
Houdini offers good integration with other software applications such as Cinema 4D, Maya, and After Effects, facilitating collaboration in mixed pipelines.

**Comparison with Other Rendering Software Solutions:**

**Cinema 4D:**
– **Advantages:** User-friendly interface, integrated MoGraph module for motion design, seamless integration with Adobe products.
– **Houdini vs. Cinema 4D:** Houdini offers more advanced capabilities in procedural modeling and simulation, particularly for VFX productions.

**Blender:**
– **Advantages:** Free, extensive functionality, active community, flexible interface.
– **Houdini vs. Blender:** Houdini shines particularly in dynamic simulation and procedural control, while Blender scores with a broader range of functions.

**Maya:**
– **Advantages:** Industry standard for animation and visual effects, comprehensive features for character animation and rigging.
– **Houdini vs. Maya:** Houdini emphasizes procedural workflows and specializes in complex simulations, while Maya focuses on animation and character modeling.

**3ds Max:**
– **Advantages:** Strong modeling tools, widely used in architectural visualization and game development.
– **Houdini vs. 3ds Max:** Houdini offers more comprehensive tools for procedural modeling and simulations, especially for VFX projects.

**Arnold (Renderer):**
– **Advantages:** High-quality, physically based rendering, integration with various 3D applications.
– **Houdini vs. Arnold:** Houdini offers not just rendering capabilities but also extensive dynamic simulation possibilities, which Arnold does not directly support.